From 2022 to 2023, I worked as a Composer and Technical Sound Designer for the Unreal Engine 5 game, Night Shift. I designed a Blueprint tool to manage complex audio interactions in UE5, allowing a unique soundtrack per game. I composed and engineered a dynamic soundtrack and SFX layers that could be triggered to fade in or out of the vertical stack depending on changing game parameters determined by the Blueprint system I developed. In addition, I recorded and engineered the dialogue for the primary voice actor and developed a Blueprint dialogue system using data tables to trigger voice lines.
Night Shift, Audio Programmer
Trapped in a dark and haunted facility during a thunderstorm, a night custodian must navigate eerie occurrences and attempt escape before a nightmarish encounter with a relentless monster.
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