/* ============================================================
   Klondike, only what is different.

   Everything generic is in sol-core.css now: the controls row, the
   board measuring, the pile, the drag layer, the two bars, the hint
   ring and the rules block. This file used to carry its own copy of
   all of it, written before there was anything to share, and the
   copy in here was the one with the bug history.

   What is left is the three things only Klondike has: seven columns,
   a stock you tap to deal, and a waste that fans its top three so a
   draw of three can be read.
   ============================================================ */

.board{--cols:7}

/* stock and waste sit in the first two columns, foundations in the
   last four, with a spacer between */
.pile.spacer{visibility:hidden}

/* the stock gets a hint when it can be recycled, and fades out when
   it cannot */
.pile.stock .hpc.empty .hpc-slot{opacity:.55}
.pile.stock.dead .hpc.empty .hpc-slot{opacity:.18}

/* the waste fans its top three so a draw of three is readable */
.pile.waste{width:calc(var(--cw) + var(--fan) * 2)}
